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Opengl 4.4 scene rendering techniques10/12/2023 The telephone system has a conglomeration of old and new technology that still pretty much works. How can we keep this stuff simple enough to use? Having a separate component for cloth, hair, skin, trees, water, physically based motion, deformations, texture synthesis, weathering, solid textures, multiresolution models, image-based rendering, yadda-yadda … could be a bit cumbersome.īut is simplicity even possible? Is it possible to make a simple computer graphics system that can generate complex images? Consider other systems that are complex enough to do interesting things. I could keep this section simple and just say,“Make things simple.”But I won't because life is not so simple. Jim Blinn, in Jim Blinn's Corner, 2003 4 Simplicity
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